Bonus which inreases the number of all consumables by 1 was added.Bonus which reduces the reload time of ship's consumables by 20% was added.Bonus which reduces the priority AA sector reload time by 20% was added.All bonuses to consumables action time were removed.The upgrade was moved from Slot 5 to Slot 6.Now the upgrade emphasizes even more the aggressive main battery play style, but in return with decreases the efficiency of consumables.Įnhanced Countermeasures ( X Worcester, Slot 6): The 20% penalty to the action time of consumables was added.Bonus to the main battery firing range was increased from 8 to 10%.The penalty which reduced main turret traverse speed was removed.Heavyweight Artillery ( X Khabarovsk, Slot 5): The new variant of the upgrade offers more aggressive gameplay with an accent on consumables and main battery instead of the concealment upgrade which involves a safe playstyle. The older version of this upgrade was unpopular because of low competitiveness with other upgrades in the slot. Bonus which reduced torpedo tubes reload time was removed.Bonus which increases the smoke screen dispersion time by 20% was added.Bonus which increases the action time of the "Surveillance Radar" consumable by 20% was added.Penalty to the action time of consumables was removed.Bonus which reduces main battery reload time was increased from 10 to 15%.In version 0.9.5 we're beginning to update unique upgrades in our game. The concept of unique upgrades provides an optional opportunity to mount special, but balanced bonuses compared to standard upgrades.Ĭhanges to unique upgrades are designed to balance their efficiency, but at the same time maintain a unique style for each ship.
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